Acquire OpenCL memory objects that have been created from Direct3D 10 resources
command_queue
A valid command-queue.
num_objects
The number of memory objects to be acquired in mem_objects
.
mem_objects
A pointer to a list of OpenCL memory objects that were created from Direct3D 10 resources.
num_events_in_wait_list
, event_wait_list
Specify events that need to complete before this particular command can be executed.
If event_wait_list
is NULL, then this particular command does not
wait on any event to complete. If event_wait_list
is NULL,
num_events_in_wait_list
must be 0. If event_wait_list
is not NULL, the list of events pointed to by event_wait_list
must be
valid and num_events_in_wait_list
must be greater than 0. The events
specified in event_wait_list
act as synchronization points.
event
An event object that identifies this particular command and can be used to query
or queue a wait for this particular command to complete. event
can
be NULL in which case it will not be possible for the application to query the status
of this command or queue a wait for this command to complete.
The Direct3D 10 objects are acquired by the OpenCL context associated with
command-queue
and can therefore be used by all command-queues
associated with the OpenCL context.
OpenCL memory objects created from Direct3D 10 resources must be acquired before they can be used by any OpenCL commands queued to a command-queue. If an OpenCL memory object created from a Direct3D 10 resource is used while it is not currently acquired by OpenCL, the call attempting to use that OpenCL memory object will return CL_D3D10_RESOURCE_NOT_ACQUIRED_KHR.
clEnqueueAcquireD3D10ObjectsKHR
provides the synchronization guarantee
that any Direct3D 10 calls made before clEnqueueAcquireD3D10ObjectsKHR
is called will complete executing before event
reports completion and before
the execution of any subsequent OpenCL work issued in command_queue
begins.
Returns CL_SUCCESS returns CL_SUCCESS if the function
is executed successfully. If <num_objects
> is 0 and
<mem_objects
> is NULL then the function does nothing and returns
CL_SUCCESS. Otherwise it returns one of the following errors:
num_objects
is zero and
mem_objects
is not a NULL value or if num_objects
> 0 and mem_objects
is NULL.
mem_objects
are not valid OpenCL memory objects or if memory objects in mem_objects
have
not been created from Direct3D 10 resources.
command_queue
is not
a valid command-queue.
command_queue
was not created from an Direct3D 10 context.
mem_objects
is not have previously been acquired using
clEnqueueAcquireD3D10ObjectsKHR
but have not been released using
clEnqueueReleaseD3D10ObjectsKHR.
event_wait_list
is
NULL and num_event_in_wait_list
> 0, or event_wait_list
is not NULL and num_event_in_wait_list
is 0, or if event objects in
event_wait_list
are not valid events.
cl_khr_d3d10_sharing, clGetDeviceIDsFromD3D10KHR, clCreateFromD3D10BufferKHR, clCreateFromD3D10Texture2DKHR, clCreateFromD3D10Texture3DKHR, clEnqueueReleaseD3D10ObjectsKHR