Release OpenCL memory objects that have been created from Direct3D 10 resources.
command_queue
The Direct3D 10 objects are released by the OpenCL context.
num_objects
The number of memory objects to be released in mem_objects
.
mem_objects
A pointer to a list of OpenCL memory objects that were created from Direct3D 10 resources.
num_events_in_wait_list
, event_wait_list
Specify events that need to complete before this particular command can be executed.
If event_wait_list
is NULL, then this particular command does not
wait on any event to complete. If event_wait_list
is NULL,
num_events_in_wait_list
must be 0. If event_wait_list
is not NULL, the list of events pointed to by event_wait_list
must be
valid and num_events_in_wait_list
must be greater than 0.
The events specified in event
returns an event object that identifies
this particular command and can be used to query or queue a wait for this particular
command to complete. event
can be NULL in which case it will not be
possible for the application to query the status of this command or queue a wait for
this command to complete.
event
An event object that identifies this particular command and can be used to query
or queue a wait for this particular command to complete. event
can
be NULL in which case it will not be possible for the application to query the status
of this command or queue a wait for this command to complete.
The Direct3D 10 objects are released by the OpenCL context associated with
command_queue
.
OpenCL memory objects created from Direct3D 10 resources which have been acquired by OpenCL must be released by OpenCL before they may be accessed by Direct3D 10. Accessing a Direct3D 10 resource while its corresponding OpenCL memory object is acquired is in error and will result in undefined behavior, including but not limited to possible OpenCL errors, data corruption, and program termination.
clEnqueueReleaseD3D10ObjectsKHR
provides the synchronization guarantee
that any calls to Direct3D 10 made after the call to clEnqueueReleaseD3D10ObjectsKHR
will not start executing until after all events in event_wait_list
are
complete and all work already submitted to command_queue
completes execution.
Returns CL_SUCCESS returns CL_SUCCESS if the function
is executed successfully. If <num_objects
> is 0 and
<mem_objects
> is NULL then the function does nothing and returns
CL_SUCCESS. Otherwise it returns one of the following errors:
num_objects
is zero and
mem_objects
is not a NULL value or if num_objects
> 0 and mem_objects
is NULL.
mem_objects
are not valid OpenCL memory objects or if memory objects in mem_objects
have
not been created from Direct3D 10 resources.
command_queue
is not
a valid command-queue.
command_queue
was not created from an Direct3D 10 context.
mem_objects
is not have previously been acquired using
clEnqueueAcquireD3D10ObjectsKHR
but have not been released using
clEnqueueReleaseD3D10ObjectsKHR
.
event_wait_list
is
NULL and num_event_in_wait_list
> 0, or event_wait_list
is not NULL and num_event_in_wait_list
is 0, or if event objects in
event_wait_list
are not valid events.
cl_khr_d3d10_sharing, clGetDeviceIDsFromD3D10KHR, clCreateFromD3D10BufferKHR, clCreateFromD3D10Texture2DKHR, clCreateFromD3D10Texture3DKHR, clEnqueueAcquireD3D10ObjectsKHR