command_queue
A valid command-queue.
num_objects
The number of memory objects to be released in mem_objects
.
mem_objects
A pointer to a list of CL memory objects that correspond to GL objects.
event_wait_list
,
num_events_in_wait_list
These parameters specify events that need to complete before this
command can be executed. If event_wait_list
is NULL, then this particular command
does not wait on any event to complete. If event_wait_list
is NULL,
num_events_in_wait_list
must be 0. If event_wait_list
is not NULL,
the list of events pointed to by event_wait_list
must
be valid and num_events_in_wait_list
must be greater than 0.
The events specified in
event_wait_list
act as synchronization points.
event
Returns an event object that identifies this particular read/write
command and can be used to query or queue a wait for the command to complete.
event
can be NULL in which case it will not be possible
for the application to query the status of this command or queue a wait
for this command to complete.
When the cl_khr_gl_event extension is enabled, If an OpenGL context is bound to the current thread, then any OpenGL commands which:
mem_objects
list, and
will not execute until after execution of any OpenCL commands preceding the
clEnqueueReleaseGLObjects
which affect or access any of those memory objects. If a non-NULL event
object is
returned, it will report completion before execution of such OpenGL commands.
These objects need to be released before they can be used by OpenGL.
The OpenGL objects are released by the OpenCL context associated with command_queue
.
In order to ensure data integrity, the application is responsible for synchronizing access to shared CL/GL objects by their respective APIs. Failure to provide such synchronization may result in race conditions and other undefined behavior including non-portability between implementations.
Prior to calling clEnqueueAcquireGLObjects
, the application
must ensure that any pending GL operations which access the objects specified in
mem_objects
have completed. This may be accomplished portably
by issuing and waiting for completion of a
glFinish command on
all GL contexts with pending references to these objects. Implementations may
offer more efficient synchronization methods; for example on some platforms
calling glFlush
may be sufficient, or synchronization may be implicit within a thread, or
there may be vendor-specific extensions that enable placing a fence in the
GL command stream and waiting for completion of that fence in the
CL command queue. Note that no synchronization methods other than
glFinish are
portable between OpenGL implementations at this time.
Similarly, after calling clEnqueueReleaseGLObjects
,
the application is responsible for ensuring that any pending OpenCL operations
which access the objects specified in mem_objects
have
completed prior to executing subsequent GL commands which reference these objects. This
may be accomplished portably by calling clWaitForEvents with the event object returned by
clEnqueueReleaseGLObjects
, or by calling glFinish. As above, some implementations may
offer more efficient methods.
The application is responsible for maintaining the proper order of operations if the CL and GL contexts are in separate threads.
If a GL context is bound to a thread other than the one in which clEnqueueReleaseGLObjects
is called, changes to any of the objects in mem_objects
may not be visible to that context without
additional steps being taken by the application. For an OpenGL 3.1 (or later) context, the
requirements are described in Appendix G ("Shared Objects and Multiple Contexts") of the
OpenGL 3.1 Specification. For prior versions of OpenGL, the requirements are implementationdependent.
Attempting to access the data store of an OpenGL object after it has been acquired by OpenCL and before it has been released will result in undefined behavior. Similarly, attempting to access a shared CL/GL object from OpenCL before it has been acquired by the OpenCL command queue, or after it has been released, will result in undefined behavior.
clEnqueueReleaseGLObjects
returns CL_SUCCESS if the function is executed successfully. If num_objects
is 0 and mem_objects
is NULL the function does nothing and returns CL_SUCCESS. Otherwise, it returns one of the following errors:
num_objects
is zero
and mem_objects
is not a NULL value or if
num_objects
> 0 and mem_objects
is NULL.
mem_objects
are not valid OpenCL memory objects.
command_queue
is not a valid command-queue.
command_queue
was not created from an OpenGL context.
mem_objects
have not been created from a GL object(s).
event_wait_list
is
NULL and num_events_in_wait_list
> 0, or event_wait_list
is not NULL and num_events_in_wait_list
is 0, or if event objects in
event_wait_list
are not valid events.